We have had a number of ideas for the 3D environment that we are going incoporate into our short animation. We have considered using a wasteland, park type environment, mountain range, subway, graveyard and highland. Most of these were dropped in the early stages as they wouldn't appear correct with our film, we have pushed forward the wasteland, subway and mountain terrain.
Friday, 11 May 2012
Location research
The location we are going to be using for the real life section of our animation wants to be a front room type layout with a sofa and a T.V. Other attributes to the rooms layout are not really an issue. There needs to be enough space between the sofa and the T.V. for the actor to walk through a portal. One possible location we have thought about using is the seating area in Priestly building, though some furniture would need rearranging.
We have had a number of ideas for the 3D environment that we are going incoporate into our short animation. We have considered using a wasteland, park type environment, mountain range, subway, graveyard and highland. Most of these were dropped in the early stages as they wouldn't appear correct with our film, we have pushed forward the wasteland, subway and mountain terrain.
We have had a number of ideas for the 3D environment that we are going incoporate into our short animation. We have considered using a wasteland, park type environment, mountain range, subway, graveyard and highland. Most of these were dropped in the early stages as they wouldn't appear correct with our film, we have pushed forward the wasteland, subway and mountain terrain.
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